Services · V5 · Branded Play

Branded Play

You're producing a moment — a launch, a conference, a festival — and you want genuine play, built by the people who can also bring the arcade table.

Brands buy moments of genuine play, and almost nobody selling “activations” can also build the game and bring the arcade table. The studio’s heritage — David Blaine, Stetson, the U.S. DOJ, Wendr’s SXSW billboard era — plus a literal custom arcade table and a 32-player tournament portal make this a small, high-margin door. It opens on inbound pull, not outbound chase, and its goals are floored at zero on purpose.

The offers

Playable Brand Moment

From $25,000Built for a campaign window
  • A custom interactive piece — browser or installation — built for your campaign
  • Real authorship, not a reskinned template
  • Designed to be played, filmed, and shared
  • Leads captured and the moment documented

The anti-template activation — the studio's authorship stays visible.

Ask about the Playable Brand Moment ›

Tournament Night, Produced

$4,500 / event+ travel · residencies from $2,500/night
  • The Fever Tilt table and 32-player bracket portal at your event
  • Bracket, live stats, slow-motion replays, and a filmed recap
  • Full production and hosting for the night
  • Shipping software with a web portal — not a rental SKU

Bay Area first, until the gear list and pricing prove out.

Book a tournament night ›

Interactive Exhibit Engineering

Scoped per projectWith your experience designers
  • Custom interactive builds for museums, campuses, and corporate spaces
  • Engineered alongside your experience or exhibit designers
  • Grounded in a 25-year interaction-design record
  • Scoped and priced per project, honestly

Alongside museums and experience designers — the Etymolution and Blaine interaction-design lineage.

Discuss an exhibit ›

Twenty-five years of proof

See everything under this vector ›

How it works

A Playable Brand Moment runs on the same exit-criteria discipline as everything else here:

  1. Brief. Campaign window, audience, medium, budget band — what the moment needs to do. Exit: a creative brief and a fixed scope you approve.
  2. Prototype the play. The core interaction, playable early, before the polish. Exit: someone outside the project can pick it up and get it.
  3. Produce. Build, brand, and prepare for the floor or the campaign. Exit: a green-light run in the real context — venue, page, or event.
  4. Capture. Run it, film it, and hand back the leads and the recap. Exit: the moment documented; capture data delivered.

Fit / not-fit

This is for you if

  • You’re a brand or agency producer who wants play with genuine authorship behind it
  • You program a venue, museum, or campus and want competitive play with real production values
  • You have a launch or festival window and want a moment people actually remember
  • You value that the same studio can design the game and run the night

We're probably not your studio if

  • You want a templated activation stamped with your logo and forgotten
  • You need a national tour with a dozen simultaneous installs and a road crew
  • You’re bidding this against full-service experiential shops on price alone
  • Your timeline can’t flex around a one-person studio’s focus rule

Brand-moment brief

A short brief — window, audience, medium, budget — and we set up a proposal call. Ranges are fine; the point is to see if there's a real moment here.

Prefer to talk first? Ask for a 20-minute fit call in the form and we’ll send a time.

The brief (optional)
Where to reach you
No form? Send it as an email instead.

Copy the template, fill in the blanks, and send it to hi@outrightmental.com. One person reads every note and replies within two business days.

Open this in your email app ›

Questions people ask

Why is this priced from $25k and up?
A Playable Brand Moment is a custom build with real authorship, not a rented template — the floor reflects the design and engineering that goes into something worth playing. Tournament nights are the accessible entry at $4,500; brand moments are the bespoke tier.
Who owns the interactive piece?
You own the campaign deliverable and its use for your window. Underlying studio tech and any reusable engine stay the studio’s. We’ll agree the exact split in the brief, before anything is built — no ambiguity after the fact.
Can you handle changes once we're in production?
Yes, through a change order — named and priced before the work happens. Event logistics are billed transparently (travel on top, a standardized gear list), so margins stay honest and you’re never surprised by a line item.
What happens after the event?
You keep the filmed recap, the captured leads, and — for a brand moment — the deliverable itself. Repeat tournament nights at the same venue drop to a residency rate, so a one-off can become a standing thing if the audience wants it.