Attached Greenhouse
Technical Illustration
A greenhouse you attach to the house is a bet that the house and the garden can keep each other alive — the building lends its warmth, the glass pays it back in tomatoes. This drawing is that bet, worked out in pen and ink to the level of individual bolts.
It’s a build plan, so read it as one:
Sill: lumber plates carrying the rail feet; framed door opening mid-front.
Skin: ClearSpan fabric stretched over the rails — and, per the margin note, “also stretched over ends and caps for best seal!”
Water: gutter and downspout on the low edge, draining to a channel — the roof is a catchment, not a problem.
Site (inset sketch, dated 2015 3.19): brick house in cutaway — living room, basement — greenhouse spanning to the garden wall; three raised beds; gravel patio with charcoal grill; a pair of wellies perched on posts.
Why it’s in an interactive-entertainment portfolio
Because the discipline is identical. The main drawing is the presentation view — confident isometric perspective, hand-lettered title, every joint resolved. The inset is the working file — denser, annotated, dated, drawn on site with the grill and the wellies left in because reality includes them. Any good game design doc has exactly this pair: the clean spec and the messy truth it was distilled from. This is systems thinking with dirt under its nails.
The manifesto values direct experience — in life, in design, and in play. A greenhouse is direct experience on a six-month feedback loop: you draw the arch, you bend the rail, and reality grades the drawing. Acceptance is not passivity; it’s acting clearly, without illusion, and then watering.