Fever Tilt Poster

Fever Tilt Poster

Theatrical One-Sheet, 2026

Case study Outright Mental—Fever Tilt (original IP)2026
Role
Art direction & poster design
Target
A theatrical one-sheet for a video game—composed and credited like a film release, not cropped from key art
Constraints
2026 · poster proportions rather than a storefront capsule · the game's own HUD has to rail the credit block without becoming decoration · and the credit block itself must name every human who built the game, which is the convention games conspicuously do not follow
Force fielded
Nick Charney Kaye—art direction and poster design, over title art by Joseph Loseliani
Time-to-dispatch
Published 2026, ahead of the November 2026 Steam release
Result
The smoking arcade cabinet holding its A.P.E.S. corridor, logotype mid-sheet with the gem dotting the i, and a film-style credit block along the bottom naming producer, audio designer, programmer, illustrator and associate producers by name—plus special thanks to Noisebridge, the B.A.D. Collective and Maker Faire, and made with Godot, stated on the sheet
Principal
Outright Mental—Fever Tilt (original IP)

A theatrical one-sheet for a video game. Not a key-art crop, not a capsule resize—a poster, composed and credited like a film release, because Fever Tilt is a property, not a product listing.

The scene

The smoking arcade cabinet from the game’s title art, holding its corridor on the mining station: A.P.E.S. propaganda peeling off the wall behind it, laser-white and gem-magenta beams cutting the haze, shattered block debris drifting out of frame. The logotype lands mid-sheet with the gem dotting the i. Along the bottom edge, the game’s own HUD—energy bars, missile counts, the dashed arc of a gem in flight—rails the credit block like the bottom of a pinball table.

The credit block

Games bury their credits in a menu nobody opens. Films put the crew on the sheet. This poster takes the film convention:

  • Producer · Game Director · Lead Designer · Lead Programmer—Nick Charney Kaye
  • Audio Designer—Jamal Whitaker
  • Game Programmer—Muhammad Abdullah Akram
  • Title Art Illustrator—Joseph Loseliani
  • Associate Producers—Mark Willson & Raheel Ahmad Qureshi

With special thanks where they’re owed—Noisebridge, the B.A.D. Collective, Maker Faire—and made with Godot, stated on the sheet.

That block is the point. A game beaten into shape by real people at a public hackerspace table should name them the way a film names its crew: above the fold, in print, before anyone asks.

We are sincere—the manifesto’s last three words, and the reason the credit block is the point of this poster. Games bury their crews in a menu nobody opens. A game beaten into shape by real people at a public hackerspace table should name them the way a film names its crew: above the fold, in print, before anyone asks.

Proof: fevertilt.com—where the identity on this sheet is live · Fever Tilt on Steam, Early Access November 2026.

More from Fever Tilt

Fever Tilt logo

About Fever Tilt

Other Illustration Projects