Fever Tilt Tournament Bracket

Single Elimination, Up to 32, 2026

Case study Outright Mental—Fever Tilt (original IP)2026
Role
Game design, engineering & live production
Target
Turn a room of strangers into a seeded field in a few minutes—and give the crowd between matches something to watch
Constraints
In development · up to 32 entrants signing up on their own phones, so no app install is permissible · results have to advance live on screen with no clipboard, whiteboard, or organizer reading names at the front of the room · and a venue has to be able to reconstruct a bracket after a machine gets unplugged mid-event
Force fielded
Nick Charney Kaye—game design, engineering and live production; hardened at Gamebridge, at Maker Faire Bay Area 2025, and at The Detour
Time-to-dispatch
The video on this page is a full 32-player field simulated end to end on build v5.23; the first live bracket ran at The Detour, a San Francisco arcade bar
Result
A full single-elimination tournament system: web-portal signup with no install, automatic seeding, live advancement the moment a match ends, per-match stats (goals, own goals, blocks busted, laser seconds, missiles launched, distance travelled, match time) with export and import so a venue can run a multi-night series
Principal
Outright Mental—Fever Tilt (original IP)

A 1v1 sport is only half a night out; the other half is the bracket everyone crowds around between matches. The video above is a full 32-player field simulated end to end on the v5.23 build—every seeding, every advance, every upset, at the speed the room actually sees them.

Sign up on your phone, play on the table

Fever Tilt ships with a full single-elimination tournament system for up to 32 players. Entrants sign up through a web portal on their own phones; the bracket seeds itself; the match on the table is the match on the screen. A room full of strangers becomes a seeded field in a few minutes, and every result advances live the moment the match ends—no clipboard, no whiteboard, no organizer standing at the front of the room reading names.

The bracket is the spectator sport

Between matches, a 1v1 game has a crowd with nothing to look at. The bracket solves that: it is a live scoreboard for the room, not the match. Names people recognize, a path to the final everyone can read at a glance, and the theater of a seed getting knocked out in the first round. GHOST PROCEEDS lands on the big screen and the room reacts—that’s the moment a bracket buys you and a queue of quick matches never will.

Every match keeps its numbers

The system records per-match stats and exports them, so a night leaves evidence behind instead of a memory: goals, own goals, blocks busted, laser seconds, missiles launched, distance traveled, match time. Outcomes export and import, so a venue can run a series across multiple nights, or reconstruct a bracket after a machine gets unplugged mid-event.

  • Field: up to 32 players, single elimination
  • Signup: web portal, no app install, entrants use their own phones
  • Bracket: seeded automatically, advances live on screen as matches resolve
  • Stats: per-match capture with export / import for multi-night series
  • Presentation: the same dynamic camera and slow-motion goal calls as quick match, projected for the room

Where it runs

The system has been beaten into shape the same way the game was: on the 1v1 Coffee Table at Gamebridge, Noisebridge’s weekly public meetup in San Francisco, and at Maker Faire Bay Area 2025. The first full tournament—a live bracket end to end, not a playtest—ran at The Detour, a San Francisco arcade bar; that night is the room the trailer’s bracket reveal is cut from. Show up on a Wednesday and you can put your name on the board yourself.

Every public Fever Tilt event doubles as a live demo of Tournament Night, Produced—the studio's turnkey bracket portal, live stats, and filmed recap for venues and teams: book a tournament night.

Small teams, sharp edges—and a willingness to fail publicly, says the manifesto. A bracket system is that principle with witnesses: the design gets tested in a bar full of strangers who did not come to be playtesters, and anything that needs an organizer to explain it has already failed in front of the room.

Proof: Fever Tilt on Steam · the first full live bracket ran at The Detour, a San Francisco arcade bar · the system is beaten into shape weekly at Gamebridge—put your own name on the board.

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