Star Harvester

Asymmetrical Arena Sport

An asymmetrical arena sport set in a dystopian satire about the far-future asteroid mining gig economy. You pilot a resource-hungry ship into the asteroid field, mine what you can, sabotage who you must, and — this is the design’s sharpest edge — exploit the regulatory system itself, because in the A.P.E.S. economy the rules are just another resource with a price on it.

Win by stacking 1,000 credits, or by bankrupting everyone else first. The game leans into that tilt instead of smoothing it over, because honesty is cheaper than a patch: scarcity, time pressure, and uneven starting positions aren’t bugs to balance away, they’re the sport.

starharvester.com · beta opens in 2026

The title art sets STAR HARVESTER in chrome letters encrusted with diamonds, over an A.P.E.S.-liveried mining ship hauling a plume of fire off a molten planet. The bling is doing thesis work: this is a universe where extraction is the whole culture, so of course the logotype itself is dripping in the product. Gaudy on purpose, satirical to the rivet — the same register as the smoking arcade cabinet on Fever Tilt’s title screen.

Star Harvester title art — diamond-encrusted logotype over an A.P.E.S. mining ship

Shipped so far

The studio builds in the open, and the record so far is two playable prototypes:

PROTOTYPE LOG
Board Game Prototype — released December 29, 2024 — the sport's economy proven at tabletop speed, playable on web, Android, iOS, and macOS.
Blockbusters Prototype — released August 16, 2025 — free and open source on GitHub.
Beta — opens 2026. Development runs in the open on Discord.

In-game screens from the current build:

Star Harvester — in-game screen

Star Harvester — in-game screen

The universe

Star Harvester shares its sky with Fever Tilt and the A.P.E.S. Champions: one monopoly corporation, one gig-economy hustle, many games. Fever Tilt is the arcade table in the station corridor; Star Harvester is the shift you clock into afterward — DoorDash for asteroids, now with a competitive ladder.

Our manifesto promises mechanics that expose choice rather than hide it. An asymmetrical sport is that promise at full strength: when the game admits the field is tilted, every choice you make on it is real — including the choice to tilt it further.

Proof: starharvester.com — prototypes, releases, and the road to beta.

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